ability_icepath/modifier_icepath
modifierclass modifier_icepath · defined in ability_icepath (Ice Path) at m_IcePathModifier
Deadworks (C#)
pawn.AddModifier("ability_icepath/modifier_icepath", new Dictionary<string, float> {
["BonusTechDamagePercent"] = 0f,
["SlowResistancePercent"] = 60f,
["MoveWhileShootingSpeedPenaltyReductionPercent"] = 100f,
["MoveWhileZoomedSpeedPenaltyReductionPercent"] = 100f,
});Ability values
Read from Ice Path's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_icepath" |
| m_BodyModel | "models/props_gameplay/ice_path_body.vmdl" |
| m_bIsHidden | true |
| m_FrontModel | "" |
| m_strHintText | "modifier_hint_vertical_movement" |
| m_AG2HeroState | 2 keys{
"m_nPriority": 0,
"m_strParamName": "icepathing"
} |
| m_sExpiredSound | "Ability.Kelvin.IcePath_End" |
| m_GroundParticle | "particles/abilities/kelvin/kelvin_ice_path_ground_thinker.vpcf" |
| _my_subclass_name | "modifier_icepath" |
| m_FloatingParticle | "particles/abilities/kelvin/kelvin_ice_path_thinker.vpcf" |
| m_nEnabledStateMask | "MODIFIER_STATE_ABILITY_MOVEMENT" |
| m_IcePathBuffParticle | "particles/abilities/kelvin/kelvin_ice_path_buff.vpcf" |
| m_FriendlyAuraModifier | 4 keys{
"_class": "modifier_base_aura",
"_my_subclass_name": "modifier_icepath_friendly_aura",
"m_iAuraSearchType": "CITADEL_UNIT_TARGET_HERO_FRIENDLY | CITADEL_UNIT_TARGET_CREEP_FRIENDLY",
"m_modifierProvidedByAura": {
"_class": "icepath_friendly_modifier",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_icepath_buff",
"m_strSmallIconCssClass": "enhanced_move_speed",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"MoveSpeedBonus",
"SprintSpeedBonus",
"SlideScale"
]
}
} |
| m_sAmbientLoopingSound | "Kelvin.IcePath.Dur.Lp" |
| m_BonusSpiritLingerModifier | 4 keys{
"_class": "modifier_icepath_tech_power_linger",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_icepath_tech_power_linger",
"m_vecAlwaysShowInStatModifierUI": [
"MODIFIER_VALUE_TECH_POWER"
]
} |
History
- 6722–6745changed
- +m_ExplodeModifier
{ 4 keys }
{
_class = "modifier_citadel_ice_path_explode"
m_ExplodeSound = "Kelvin.IceGrenade.Explode"
_my_subclass_name = "explode"
m_ExplosionEffect = "particles/abilities/kelvin/kelvin_ice_grenade_explode_v2.vpcf"
} - +m_sLocalizationName
ability_icepath - +m_eHudDisplayLocation
DISPLAY_HUD_CENTER - −m_bIsHidden
true
- 6696–6701first dumped