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Modding Database

Up to date with Steam · checked 16s ago· Viewing build 6745 (Oct 02 2026)

ability_immobilize_trap/modifier_immobilize_trap_debuff

modifier

class modifier_base · defined in ability_immobilize_trap (Spirit Snare) at m_DebuffModifier

Deadworks (C#)
pawn.AddModifier("ability_immobilize_trap/modifier_immobilize_trap_debuff", new Dictionary<string, float> {
	["BulletArmorReduction"] = 0f,
});

Ability values

Read from Spirit Snare's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
BulletArmorReductionBullet Resist0

VData

_class"modifier_base"
m_bIsHiddentrue
_my_subclass_name"modifier_immobilize_trap_debuff"
m_sLocalizationName"modifier_citadel_immobilize_trap_immobilize_debuff"
m_strParticleEffect"particles/modifiers/armor_suppressor.vpcf"
m_eDrawOverheadStatus"OVERHEAD_DRAW_NEVER"
m_sAmbientLoopingSound""
m_strSmallIconCssClass"bullet_armor_reduction"

History

  1. 6696–6745first dumped