ability_nano_clustergrenade/modifier_perched_predator_drag
modifierclass modifier_perched_predator_drag · defined in ability_nano_clustergrenade (Gloom Bombs) at m_ModifierDragEnemy
Deadworks (C#)
pawn.AddModifier("ability_nano_clustergrenade/modifier_perched_predator_drag");VData
| _class | "modifier_perched_predator_drag" |
| m_bIsHidden | true |
| _my_subclass_name | "modifier_perched_predator_drag" |
| m_cameraSequenceCreated | 1 key{
"m_vecDistanceOperations": [
{
"m_flSpringTarget": 225,
"m_bSpringToDefault": false,
"m_eCameraOperation": "k_ECameraOp_Spring"
},
{
"m_eCameraOperation": "k_ECameraOp_Maintain",
"m_flMaintainDuration": 3
}
]
} |
| m_cameraSequenceRemoved | 1 key{
"m_vecDistanceOperations": [
{
"m_eCameraOperation": "k_ECameraOp_Maintain",
"m_bValuesAreRelative": true,
"m_flMaintainDuration": 1
}
]
} |
| m_bEndCreatedSequenceOnRemove | true |