ability_nano_proximity_ritual/modifier_nano_predatory_statue_target
modifierclass modifier_nano_predatory_statue_target · defined in ability_nano_proximity_ritual (Nekomata Ward) at m_PredatoryStatueModifier.m_TargetModifier
Deadworks (C#)
pawn.AddModifier("ability_nano_proximity_ritual/modifier_nano_predatory_statue_target", new Dictionary<string, float> {
["HealAmpReceivePenaltyPercent"] = -20f,
["HealAmpRegenPenaltyPercent"] = -20f,
});Ability values
Read from Nekomata Ward's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_nano_predatory_statue_target" |
| m_bIsHidden | true |
| _my_subclass_name | "modifier_nano_predatory_statue_target" |
| m_nEnabledStateMask | "MODIFIER_STATE_PREDATORY_STATUE_TARGET" |
| m_sLocalizationName | "modifier_nano_predatory_statue_target" |
| m_strParticleEffect | "particles/abilities/nano/nano_tower_drain_glow.vpcf" |