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Modding Database

Up to date with Steam · checked 19s ago· Viewing build 6742 (Oct 02 2026), not the latest

ability_nano_proximity_ritual/modifier_nano_predatory_statue_target

modifier

class modifier_nano_predatory_statue_target · defined in ability_nano_proximity_ritual (Nekomata Ward) at m_PredatoryStatueModifier.m_TargetModifier

Deadworks (C#)
pawn.AddModifier("ability_nano_proximity_ritual/modifier_nano_predatory_statue_target", new Dictionary<string, float> {
	["HealAmpReceivePenaltyPercent"] = -20f,
	["HealAmpRegenPenaltyPercent"] = -20f,
});

Ability values

Read from Nekomata Ward's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
HealAmpReceivePenaltyPercentIncoming Healing-20
HealAmpRegenPenaltyPercentIncoming Healing-20

VData

_class"modifier_nano_predatory_statue_target"
m_bIsHiddentrue
_my_subclass_name"modifier_nano_predatory_statue_target"
m_nEnabledStateMask"MODIFIER_STATE_PREDATORY_STATUE_TARGET"
m_sLocalizationName"modifier_nano_predatory_statue_target"
m_strParticleEffect"particles/abilities/nano/nano_tower_drain_glow.vpcf"

History

  1. 6696–6745first dumped