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Modding Database

Up to date with Steam · checked 9s ago· Viewing build 6745 (Oct 02 2026)

ability_nano_proximity_ritual/statue_invis_modifier

modifier

class modifier_invis · defined in ability_nano_proximity_ritual (Nekomata Ward) at m_PredatoryStatueModifier.m_StatueInvis

Deadworks (C#)
pawn.AddModifier("ability_nano_proximity_ritual/statue_invis_modifier");

VData

_class"modifier_invis"
m_bIsHiddentrue
_my_subclass_name"statue_invis_modifier"
m_bFadeInsteadOfRemoveOnAbilityUsetrue
m_bFadeInsteadOfRemoveOnBulletFiretrue

History

  1. 6696–6745first dumped