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Modding Database

Up to date with Steam · checked 16s ago· Viewing build 6730 (Oct 01 2026), not the latest

ability_nano_shadow_pulse/buff

modifier

class modifier_base · defined in ability_nano_shadow_pulse (Return to Shadows) at m_DebuffModifier

Deadworks (C#)
pawn.AddModifier("ability_nano_shadow_pulse/buff", new Dictionary<string, float> {
	["OutgoingDamagePercent"] = 0f,
	["CombatBarrier"] = 0f,
});

Ability values

Read from Return to Shadows's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
OutgoingDamagePercentDamage0
CombatBarrierBarrier0

VData

_class"modifier_base"
m_bIsHiddentrue
_my_subclass_name"buff"
m_strParticleEffect""
m_strParticleStatusEffect""
m_strScreenParticleEffect""

History

  1. 6696–6745first dumped