ability_power_jump/modifier_air_raid
modifierclass modifier_air_raid · defined in ability_power_jump (Rain of Arrows) at m_InAirModifier
Deadworks (C#)
pawn.AddModifier("ability_power_jump/modifier_air_raid", new Dictionary<string, float> {
["AirMoveIncreasePercent"] = 25f,
["WeaponDamageBonus"] = 3f,
["BulletLifestealPercent"] = 0f,
["TechLifestealPercent"] = 0f,
["EvasionPercent"] = 0f,
["BonusStamina"] = 0f,
});Ability values
Read from Rain of Arrows's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_air_raid" |
| m_bIsHidden | true |
| m_AG2HeroState | 1 key{
"m_strParamName": "power_jump"
} |
| m_SlowModifier | 5 keys{
"_class": "modifier_slow_base",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_slow_base",
"m_strSmallIconCssClass": "slowed",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"SlowPercent"
]
} |
| _my_subclass_name | "modifier_air_raid" |
| m_nEnabledStateMask | "MODIFIER_STATE_DISABLE_AIR_SPREAD_PENALTY | MODIFIER_STATE_UNLIMITED_AIR_DASHES" |
| m_strWeaponShootSound | "Greytalon.Wpn.Fire" |
History
- 6722–6745changed
- +m_sExpiredSound
Orion.Power.Jump.Flight.Expire - +m_ImpactParticle
particles/abilities/archer/archer_bullet_evasion.vpcf - ±m_nEnabledStateMask
+MODIFIER_STATE_FLYING - +m_strAttackerHitSound
Ability.BulletEvade - ~m_strWeaponShootSound
Greytalon.Wpn.Fire→Greytalon.Power.Jump.Wpn.Fire - +m_sAmbientLoopingSound
Orion.Power.Jump.Flight.Lp
- 6696–6701first dumped