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Modding Database

Up to date with Steam · checked 10s ago· Viewing build 6745 (Oct 02 2026)

ability_power_surge/modifier_power_surge

Chain Lightningmodifier

class modifier_power_surge · defined in ability_power_surge (Power Surge) at m_BuffModifier

Deadworks (C#)
pawn.AddModifier("ability_power_surge/modifier_power_surge", new Dictionary<string, float> {
	["BonusMoveSpeed"] = 0f,
});

Ability values

Read from Power Surge's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
BonusMoveSpeedMove Speed0m

VData

_class"modifier_power_surge"
m_bIsHiddentrue
m_sExpiredSound"Gigawatt.PowerSurge.End"
m_DebuffModifier
7 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "m_bPrivateAccess": false,
  "_my_subclass_name": "modifier_power_surge_debuff",
  "m_sLocalizationName": "modifier_power_surge_debuff",
  "m_strParticleEffect": "particles/upgrades/tech_resist_debuff.vpcf",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "TechResistDebuff"
  ]
}
m_TracerParticle"particles/weapon_fx/electric_bullets_tracer.vpcf"
_my_subclass_name"modifier_power_surge"
m_WeaponFxParticle"particles/abilities/gigawatt/gigawatt_voltage_drain_buff.vpcf"
m_sLocalizationName"modifier_power_surge"
m_strParticleEffect"particles/abilities/gigawatt/gigawatt_power_surge_buff_base_ring_pnt.vpcf"
m_strBulletWhizSound"Gigawatt.BulletWhizby.PowerSurge"
m_strWeaponShootSound"Gigawatt.Wpn.Fire.PowerSurge"
m_sAmbientLoopingSound"Gigawatt.PowerSurge.Lp"
m_strParticleStatusEffect""

History

  1. 6696–6745first dumped