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Modding Database

Up to date with Steam · checked 2s ago· Viewing build 6745 (Oct 02 2026)

ability_priest_beartrap/debuff

modifier

class modifier_priest_beartrap_debuff · defined in ability_priest_beartrap (Hex-Lined Snap Trap) at m_DebuffModifier

Deadworks (C#)
pawn.AddModifier("ability_priest_beartrap/debuff", new Dictionary<string, float> {
	["BulletArmorReduction"] = 0f,
});

Ability values

Read from Hex-Lined Snap Trap's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
BulletArmorReductionBullet Resist0

VData

_class"modifier_priest_beartrap_debuff"
m_bIsHiddenfalse
_my_subclass_name"debuff"
m_nEnabledStateMask"MODIFIER_STATE_VISIBLE_TO_ENEMY | MODIFIER_STATE_GLOW_THROUGH_WALLS_TO_ENEMY"
m_sLocalizationName""
m_strHudMessageText"#modifier_citadel_revealed_on_map"
m_strParticleEffect"particles/modifiers/armor_suppressor.vpcf"
m_eDrawOverheadStatus"OVERHEAD_DRAW_NEVER"
m_eHudDisplayLocation"DISPLAY_HUD_NONE"
m_sAmbientLoopingSound""
m_strSmallIconCssClass""

History

  1. 6696–6745first dumped