ability_priest_knockback/priest_knockback
modifierclass modifier_priestknockback · defined in ability_priest_knockback (Gutshot) at m_KnockbackModifier
Deadworks (C#)
pawn.AddModifier("ability_priest_knockback/priest_knockback");VData
| _class | "modifier_priestknockback" |
| m_bIsHidden | true |
| _my_subclass_name | "priest_knockback" |
| m_flMomentumMaintained | 0.3 |
| m_flVelocityStrengthCurve | 4 keys{
"m_spline": [
{
"x": 0,
"y": 1,
"m_flSlopeIncoming": -0.061205,
"m_flSlopeOutgoing": -0.061205
},
{
"x": 0.753388,
"y": 0.953889,
"m_flSlopeIncoming": -1,
"m_flSlopeOutgoing": -1
},
{
"x": 1,
"y": 0,
"m_flSlopeIncoming": -3.867968,
"m_flSlopeOutgoing": -3.867968
}
],
"m_tangents": [
{
"m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
"m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
},
{
"m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
"m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
},
{
"m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
"m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
}
],
"m_vDomainMaxs": [
1,
1
],
"m_vDomainMins": [
0,
0
]
} |