ability_priest_selfheal/selfheal
modifierclass modifier_base · defined in ability_priest_selfheal (Potent Vapors) at m_SelfModifier
Deadworks (C#)
pawn.AddModifier("ability_priest_selfheal/selfheal", new Dictionary<string, float> {
["IncomingDamagePercent"] = -35f,
});Ability values
Read from Potent Vapors's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_base" |
| m_bIsHidden | true |
| m_sStartSound | "Mods.Armor.Stimpack.Cast" |
| m_sExpiredSound | "Mods.Armor.Stimpack.End" |
| _my_subclass_name | "selfheal" |
| m_nEnabledStateMask | "MODIFIER_STATE_DISARMED" |
| m_strParticleEffect | "particles/abilities/priest/priest_potent_vapors_buff.vpcf" |
| m_sAmbientLoopingSound | "Mods.Armor.Stimpack.Dur.Lp" |
| m_cameraSequenceCreated | 1 key{
"m_vecDistanceOperations": [
{
"m_flSpringTarget": 60,
"m_bSpringToDefault": false,
"m_eCameraOperation": "k_ECameraOp_Spring",
"m_bValuesAreRelative": true
},
{
"m_eCameraOperation": "k_ECameraOp_Maintain"
}
]
} |