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Modding Database

Up to date with Steam · checked 21s ago· Viewing build 6742 (Oct 02 2026), not the latest

ability_priest_selfheal/selfheal

modifier

class modifier_base · defined in ability_priest_selfheal (Potent Vapors) at m_SelfModifier

Deadworks (C#)
pawn.AddModifier("ability_priest_selfheal/selfheal", new Dictionary<string, float> {
	["IncomingDamagePercent"] = -35f,
});

Ability values

Read from Potent Vapors's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
IncomingDamagePercentDamage Taken-35

VData

_class"modifier_base"
m_bIsHiddentrue
m_sStartSound"Mods.Armor.Stimpack.Cast"
m_sExpiredSound"Mods.Armor.Stimpack.End"
_my_subclass_name"selfheal"
m_nEnabledStateMask"MODIFIER_STATE_DISARMED"
m_strParticleEffect"particles/abilities/priest/priest_potent_vapors_buff.vpcf"
m_sAmbientLoopingSound"Mods.Armor.Stimpack.Dur.Lp"
m_cameraSequenceCreated
1 key
{
  "m_vecDistanceOperations": [
    {
      "m_flSpringTarget": 60,
      "m_bSpringToDefault": false,
      "m_eCameraOperation": "k_ECameraOp_Spring",
      "m_bValuesAreRelative": true
    },
    {
      "m_eCameraOperation": "k_ECameraOp_Maintain"
    }
  ]
}

History

  1. 6696–6745first dumped