pawn.AddModifier("ability_skyrunner_magic_beam/beammodifier");| _class | "modifier_magic_beam" |
| m_bIsHidden | true |
| m_nAttributes | "MODIFIER_ATTRIBUTE_PERMANENT" |
| m_BeamParticle | "" |
| m_BlockerModel | "models/abilities/magicbeam.vmdl" |
| _my_subclass_name | "beammodifier" |