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Modding Database

Up to date with Steam · checked 23s ago· Viewing build 6701 (Sep 25 2026), not the latest

ability_stacking_damage/modifier_passive_haze_stacking_damage

modifier

class modifier_passive_haze_stacking_damage · defined in ability_stacking_damage (Fixation) at m_StackingModifier

Deadworks (C#)
pawn.AddModifier("ability_stacking_damage/modifier_passive_haze_stacking_damage");

VData

_class"modifier_passive_haze_stacking_damage"
m_nAttributes"MODIFIER_ATTRIBUTE_MULTIPLE"
m_SlowModifier
4 keys
{
  "_class": "modifier_slow_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "slow",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "SlowPercent"
  ]
}
_my_subclass_name"modifier_passive_haze_stacking_damage"
m_eHudDisplayLocation"DISPLAY_HUD_NONE"
m_strSmallIconCssClass"fixated"
m_eModifierDisplayLocaiton"MODIFIER_DISPLAY_HEALTHBAR"

History

  1. 6722–6745changed
    • +m_SpreadParticleparticles/abilities/gunslinger/gunslinger_spreadingfire_tether.vpcf
  2. 6696–6701first dumped