ability_viper_snakedash/slidebarrier
modifierclass modifier_base · defined in ability_viper_snakedash (Slither) at m_AutoIntrinsicModifiers.1.m_BuffModifier
Deadworks (C#)
pawn.AddModifier("ability_viper_snakedash/slidebarrier", new Dictionary<string, float> {
["CombatBarrier"] = 0f,
});Ability values
Read from Slither's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_base" |
| m_bIsHidden | true |
| m_sStartSound | "Player.Barrier.Activate" |
| _my_subclass_name | "slidebarrier" |