Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 12s ago· Viewing build 6722 (Sep 29 2026), not the latest

ability_warden_high_alert/modifier_warden_high_alert

Willpowermodifier

class modifier_warden_high_alert · defined in ability_warden_high_alert (Willpower) at m_BuffModifier

Deadworks (C#)
pawn.AddModifier("ability_warden_high_alert/modifier_warden_high_alert", new Dictionary<string, float> {
	["CombatBarrier"] = 125f,
	["StatusResistancePercent"] = 0f,
});

Ability values

Read from Willpower's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
CombatBarrierBarrier125
StatusResistancePercentDebuff Resist0

VData

_class"modifier_warden_high_alert"
m_bIsHiddentrue
m_sStartSound""
m_BuffParticle"particles/abilities/warden/warden_spirit_shield.vpcf"
m_sExpiredSound"Warden.HighAlert.End"
_my_subclass_name"modifier_warden_high_alert"
m_nEnabledStateMask""
m_sLocalizationName"modifier_warden_high_alert"
m_sAmbientLoopingSound"Warden.HighAlert.Lp"
m_nStatusEffectPriority100
m_strParticleStatusEffect"particles/status_fx/status_fx_warden_spirit_shield.vpcf"

History

  1. 6696–6745first dumped