ability_warden_riot_protocol/modifier_warden_riot_protocol
Last Standmodifierclass modifier_warden_riot_protocol · defined in ability_warden_riot_protocol (Last Stand) at m_WardenBuffModifier
Deadworks (C#)
pawn.AddModifier("ability_warden_riot_protocol/modifier_warden_riot_protocol", new Dictionary<string, float> {
["BonusMoveSpeed"] = 0f,
});Ability values
Read from Last Stand's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_warden_riot_protocol" |
| m_bIsHidden | true |
| m_sStartSound | "Warden.RiotProtocol.Cast" |
| m_AG2HeroState | 1 key{
"m_strParamName": "ability_riot_protocol_active"
} |
| m_BuffParticle | "" |
| m_LaserParticle | "particles/abilities/warden/warden_riot_protocol_strike.vpcf" |
| m_sExpiredSound | "Warden.RiotProtocol.Expire" |
| _my_subclass_name | "modifier_warden_riot_protocol" |
| m_nEnabledStateMask | "MODIFIER_STATE_SINCLAIR_TAX_ULT_ACTIVE | MODIFIER_STATE_SINCLAIR_TAX_KEEP_MODEL_SWAP" |
| m_sLocalizationName | "modifier_warden_riot_protocol" |
| m_strParticleEffect | "particles/abilities/warden/warden_riot_protocol_buff.vpcf" |
| m_EnemyDebuffModifier | 3 keys{
"_class": "modifier_warden_riot_protocol_enemy_debuff",
"_my_subclass_name": "modifier_warden_riot_protocol_enemy_debuff",
"m_sLocalizationName": "modifier_warden_riot_protocol_enemy_debuff"
} |
| m_sAmbientLoopingSound | "Warden.RiotProtocol.Lp" |
| m_PulseHitEnemyParticle | "particles/abilities/warden/warden_riot_protocol_hit.vpcf" |