ability_werewolf_unloadgun/channeling
modifierclass modifier_base · defined in ability_werewolf_unloadgun (Slam Fire) at m_AutoChannelModifier
Deadworks (C#)
pawn.AddModifier("ability_werewolf_unloadgun/channeling");VData
| _class | "modifier_base" |
| m_bIsHidden | true |
| _my_subclass_name | "channeling" |
| m_eHudDisplayLocation | "DISPLAY_HUD_NONE" |