ability_werewolf_unloadgun/stacking
modifierclass modifier_base · defined in ability_werewolf_unloadgun (Slam Fire) at m_BuffModifier.m_StackingModifier
Deadworks (C#)
pawn.AddModifier("ability_werewolf_unloadgun/stacking");VData
| _class | "modifier_base" |
| m_bIsHidden | true |
| m_eDebuffType | "MODIFIER_DEBUFF_NO" |
| _my_subclass_name | "stacking" |
| m_eDrawOverheadStatus | "OVERHEAD_DRAW_NEVER" |