citadel_ability_bull_leap/leap_active
modifierclass modifier_base · defined in citadel_ability_bull_leap (Seismic Impact) at m_ActiveModifier
Deadworks (C#)
pawn.AddModifier("citadel_ability_bull_leap/leap_active");VData
| _class | "modifier_base" |
| m_bIsHidden | true |
| m_AG2BaseState | 1 key{
"m_strParamName": ""
} |
| m_AG2HeroState | 1 key{
"m_strParamName": "bull_leap_rising"
} |
| m_AG2BaseAction | 1 key{
"m_strParamName": ""
} |
| _my_subclass_name | "leap_active" |
| m_sAmbientLoopingSound | "Abrams.A4.Leap.Float.Lp" |
| m_cameraSequenceCreated | 2 keys{
"m_nPriority": 5,
"m_vecDistanceOperations": [
{
"m_flSpringTarget": 230,
"m_bSpringToDefault": false,
"m_eCameraOperation": "k_ECameraOp_Spring",
"m_flSpringStrength": 4,
"m_bValuesAreRelative": true
},
{
"m_eCameraOperation": "k_ECameraOp_Maintain"
}
]
} |
| m_cameraSequenceRemoved | 2 keys{
"m_nPriority": 5,
"m_vecDistanceOperations": [
{
"m_eCameraOperation": "k_ECameraOp_Spring"
}
]
} |