Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 26s ago· Viewing build 6745 (Oct 02 2026)

citadel_ability_bull_leap/leap_active

modifier

class modifier_base · defined in citadel_ability_bull_leap (Seismic Impact) at m_ActiveModifier

Deadworks (C#)
pawn.AddModifier("citadel_ability_bull_leap/leap_active");

VData

_class"modifier_base"
m_bIsHiddentrue
m_AG2BaseState
1 key
{
  "m_strParamName": ""
}
m_AG2HeroState
1 key
{
  "m_strParamName": "bull_leap_rising"
}
m_AG2BaseAction
1 key
{
  "m_strParamName": ""
}
_my_subclass_name"leap_active"
m_sAmbientLoopingSound"Abrams.A4.Leap.Float.Lp"
m_cameraSequenceCreated
2 keys
{
  "m_nPriority": 5,
  "m_vecDistanceOperations": [
    {
      "m_flSpringTarget": 230,
      "m_bSpringToDefault": false,
      "m_eCameraOperation": "k_ECameraOp_Spring",
      "m_flSpringStrength": 4,
      "m_bValuesAreRelative": true
    },
    {
      "m_eCameraOperation": "k_ECameraOp_Maintain"
    }
  ]
}
m_cameraSequenceRemoved
2 keys
{
  "m_nPriority": 5,
  "m_vecDistanceOperations": [
    {
      "m_eCameraOperation": "k_ECameraOp_Spring"
    }
  ]
}

History

  1. 6696–6745first dumped