citadel_ability_chrono_pulse_grenade/modifier_chrono_pulse_grenade_pulse_area
modifierclass modifier_chrono_pulse_grenade_pulse_area · defined in citadel_ability_chrono_pulse_grenade (Pulse Grenade) at m_PulseAreaModifier
Deadworks (C#)
pawn.AddModifier("citadel_ability_chrono_pulse_grenade/modifier_chrono_pulse_grenade_pulse_area");VData
| _class | "modifier_chrono_pulse_grenade_pulse_area" |
| m_AreaEffect | "particles/abilities/chrono/chrono_time_bomb_aoe.vpcf" |
| m_strHitSound | "Chrono.Pulse.Grenade.Hit" |
| m_SlowModifier | 3 keys{
"_class": "modifier_pulsegrenade_timeslow",
"m_bIsHidden": true,
"_my_subclass_name": "slow"
} |
| m_sExpiredSound | "Chrono.Pulse.Grenade.Expire" |
| m_strArmedSound | "" |
| m_DebuffModifier | 9 keys{
"_class": "modifier_chrono_pulse_grenade_debuff",
"m_nAttributes": "MODIFIER_ATTRIBUTE_MULTIPLE",
"_my_subclass_name": "modifier_chrono_pulse_grenade_debuff",
"m_sLocalizationName": "citadel_ability_chrono_pulse_grenade",
"m_strParticleEffect": "particles/upgrades/tech_resist_debuff.vpcf",
"m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_CASTER_ONLY",
"m_eHudDisplayLocation": "DISPLAY_HUD_NONE",
"m_strSmallIconCssClass": "chrono_pulse_grenade",
"m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_HEALTHBAR"
} |
| m_strArmingSound | "Chrono.Pulse.Grenade.Pulse" |
| _my_subclass_name | "modifier_chrono_pulse_grenade_pulse_area" |
| m_strParticleEffect | "particles/abilities/chrono/chrono_time_bomb_projectile.vpcf" |
| m_PreviewRingParticle | "particles/abilities/chrono/chrono_time_bomb_preview.vpcf" |