citadel_ability_fissure_wall/modifier_enemy_vision
modifierclass modifier_base · defined in citadel_ability_fissure_wall (Spectral Wall) at m_WallModifier.m_EnemyVisionModifier
Deadworks (C#)
pawn.AddModifier("citadel_ability_fissure_wall/modifier_enemy_vision");VData
| _class | "modifier_base" |
| m_bIsHidden | true |
| _my_subclass_name | "modifier_enemy_vision" |
| m_nEnabledStateMask | "MODIFIER_STATE_GLOW_THROUGH_WALLS_TO_ENEMY" |