citadel_ability_fissure_wall/modifier_fissure_wall
modifierclass modifier_fissure_wall · defined in citadel_ability_fissure_wall (Spectral Wall) at m_WallModifier
Deadworks (C#)
pawn.AddModifier("citadel_ability_fissure_wall/modifier_fissure_wall");VData
| _class | "modifier_fissure_wall" |
| m_bIsHidden | true |
| m_nAttributes | "MODIFIER_ATTRIBUTE_PERMANENT | MODIFIER_ATTRIBUTE_MULTIPLE" |
| m_SlowModifier | 5 keys{
"_class": "modifier_slow_base",
"m_bIsHidden": true,
"_my_subclass_name": "slow",
"m_sLocalizationName": "movement_slow",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"SlowPercent"
]
} |
| m_SpikeParticle | "particles/abilities/engineer/engineer_wall.vpcf" |
| m_sExpiredSound | "" |
| m_DebrisParticle | "particles/abilities/engineer/engineer_fissure_impact.vpcf" |
| m_DebuffModifier | 6 keys{
"_class": "modifier_bonus_damage_percent",
"m_bSelfish": true,
"m_bIsHidden": true,
"_my_subclass_name": "modifier_bonus_damage_percent",
"m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_CASTER_ONLY",
"m_strSmallIconCssClass": "fissure_wall"
} |
| m_WallSpawnSound | "Forge.FissureWall.Spawn" |
| _my_subclass_name | "modifier_fissure_wall" |
| m_EnemyVisionModifier | 4 keys{
"_class": "modifier_base",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_enemy_vision",
"m_nEnabledStateMask": "MODIFIER_STATE_GLOW_THROUGH_WALLS_TO_ENEMY"
} |
| m_flSentryDistanceFromWall | 80 |