citadel_ability_hook/modifier_intrinsic_base
modifierclass modifier_intrinsic_base · defined in citadel_ability_hook (Grapple Arm) at m_projectileInfo.m_AutoProjectileModifier
Deadworks (C#)
pawn.AddModifier("citadel_ability_hook/modifier_intrinsic_base");VData
| _class | "modifier_intrinsic_base" |
| m_sStartSound | "Bebop.Hook.Cast" |
| _my_subclass_name | "modifier_intrinsic_base" |