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Modding Database

Up to date with Steam · checked 16s ago· Viewing build 6745 (Oct 02 2026)

citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection

Tethered to the groundmodifier

class modifier_citadel_hornet_chain_connection · defined in citadel_ability_hornet_chain (Stake) at m_ChainModifier

Deadworks (C#)
pawn.AddModifier("citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection", new Dictionary<string, float> {
	["FireRateSlow"] = 0f,
});

Ability values

Read from Stake's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
FireRateSlowFire Rate0

VData

_class"modifier_citadel_hornet_chain_connection"
m_LinkEffect"particles/abilities/hornet/hornet_chain_tether.vpcf"
m_sStartSound""
m_sExpiredSound""
_my_subclass_name"modifier_citadel_hornet_chain_connection"
m_sLocalizationName"modifier_citadel_tethered"
m_strParticleEffect"particles/abilities/hornet/hornet_chain.vpcf"
m_eHudDisplayLocation"DISPLAY_HUD_CENTER"
m_sAmbientLoopingSound"Vindicta.Stake.Debuff.Lp"
m_strSmallIconCssClass"tether_proc"
m_strParticleStatusEffect""
m_strScreenParticleEffect"particles/abilities/hornet/hornet_tether_screen_effect.vpcf"

History

  1. 6722–6745changed
    • ~m_sExpiredSoundHornet.Chain.Grenade.Modifier.End→""
    • ~m_sAmbientLoopingSoundStatus.MoveRestrict→Vindicta.Stake.Debuff.Lp
  2. 6696–6701first dumped