citadel_ability_infinity_slash/buff
modifierclass modifier_base · defined in citadel_ability_infinity_slash (Shadow Transformation) at m_BuffModifier
Deadworks (C#)
pawn.AddModifier("citadel_ability_infinity_slash/buff", new Dictionary<string, float> {
["BulletResist"] = 30f,
["TechResist"] = 30f,
["WeaponDamageBonus"] = 0f,
["BonusMoveSpeed"] = 0f,
});Ability values
Read from Shadow Transformation's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_base" |
| m_bIsHidden | true |
| m_sExpiredSound | "Yamato.A4.ShadowForm.Expired" |
| _my_subclass_name | "buff" |
| m_nEnabledStateMask | "MODIFIER_STATE_YAMATO_SHADOW_FORM | MODIFIER_STATE_STATUS_IMMUNE | MODIFIER_STATE_SLOW_IMMUNE | MODIFIER_STATE_KNOCKDOWN_IMMUNE | MODIFIER_STATE_UNSTOPPABLE" |
| m_strParticleEffect | "" |
| m_nDisabledStateMask | "MODIFIER_STATE_DISARMED | MODIFIER_STATE_MUTED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES | MODIFIER_STATE_SLOWED | MODIFIER_STATE_GLITCHED | MODIFIER_STATE_MELEE_DISABLED_DEBUFF | MODIFIER_STATE_DASH_DISABLED_DEBUFF" |
| m_eHudDisplayLocation | "DISPLAY_HUD_LEFT" |
| m_sAmbientLoopingSound | "Yamato.A4.ShadowForm.Lp" |
| m_nStatusEffectPriority | 0 |
| m_strParticleStatusEffect | "particles/status_fx/status_fx_yamato_shadow_form.vpcf" |