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Modding Database

Up to date with Steam · checked 10s ago· Viewing build 6745 (Oct 02 2026)

citadel_ability_sticky_bomb/modifier_citadel_sticky_bomb_on_ground

modifier

class modifier_citadel_sticky_bomb_on_ground · defined in citadel_ability_sticky_bomb (Sticky Bomb) at m_BombAttachedModifier.m_OnGroundModifier

Deadworks (C#)
pawn.AddModifier("citadel_ability_sticky_bomb/modifier_citadel_sticky_bomb_on_ground");

VData

_class"modifier_citadel_sticky_bomb_on_ground"
m_bIsHiddentrue
m_BombParticle"particles/abilities/bebop/bebop_sticky_bomb_preview_model.vpcf"
_my_subclass_name"modifier_citadel_sticky_bomb_on_ground"
m_ExplodeParticle"particles/abilities/bebop/bebop_sticky_bomb_explode.vpcf"
m_strExplodeSound"Bebop.StickyBomb.Explode"
m_OnGroundModifier
2 keys
{
  "_class": "modifier_base",
  "_my_subclass_name": "empty"
}
m_strTickTockSound"Bebop.StickyBomb.Loop"
m_sLocalizationName"modifier_citadel_sticky_bomb_attached"
m_strHudMessageText""
m_bDurationReduciblefalse
m_BombAttachedParticle"particles/abilities/bebop/bebop_sticky_bomb_debuff.vpcf"
m_StunAttachedParticle"particles/abilities/bebop/bebop_sticky_bomb_stun_debuff.vpcf"
m_strTickTockFastSound"Bebop.StickyBomb.Detonate"
m_BombAttachedVictimTeamParticle"particles/abilities/bebop/bebop_sticky_bomb_victimteam_debuff.vpcf"

History

  1. 6696–6745first dumped