citadel_ability_stomp/debuff_modifier
Slowedmodifierclass modifier_slow_base · defined in citadel_ability_stomp (Kinetic Pulse) at m_DebuffModifier
Deadworks (C#)
pawn.AddModifier("citadel_ability_stomp/debuff_modifier", new Dictionary<string, float> {
["BulletResistReduction"] = 0f,
["SlowPercent"] = 0f,
});Ability values
Read from Kinetic Pulse's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_slow_base" |
| m_bIsHidden | true |
| _my_subclass_name | "debuff_modifier" |
| m_sLocalizationName | "citadel_ability_stomp" |
| m_strParticleEffect | "particles/modifiers/armor_suppressor.vpcf" |
| m_strSmallIconCssClass | "bullet_armor_reduction" |