citadel_ability_tier2boss_laser_beam/m_LaserLeft
modifierclass modifier_tier2boss_electric_beam · defined in citadel_ability_tier2boss_laser_beam (Laser) at m_LaserLeft · inherits from modifier_tier2boss_electric_beam
Deadworks (C#)
pawn.AddModifier("citadel_ability_tier2boss_laser_beam/m_LaserLeft");VData
| _base | "modifier_tier2boss_electric_beam" |
| _class | "modifier_tier2boss_electric_beam" |
| m_bIsSideHead | true |
| m_BeamFireSound | "" |
| m_BeamLoopSound | "" |
| _my_subclass_name | "m_LaserLeft" |
| m_BeamActiveEffect | "particles/npc/tier2boss/tier2_boss_beam.vpcf" |
| m_BeamPreviewEffect | "particles/npc/tier2boss/tier2_boss_pretarget.vpcf" |
| m_flSideSearchAngle | 90 |
| m_strBeamStartSearchPos | "head_left" |
| m_strBeamStartAttachmentPoint | "bull_left_eye_left_fx" |
| m_strBeamStartAttachmentPoint02 | "bull_left_eye_right_fx" |