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Modding Database

Up to date with Steam · checked 16s ago· Viewing build 6731 (Oct 01 2026), not the latest

citadel_ability_tier2boss_laser_beam/m_LaserMid

modifier

class modifier_tier2boss_electric_beam · defined in citadel_ability_tier2boss_laser_beam (Laser) at m_LaserMid · inherits from modifier_tier2boss_electric_beam

Deadworks (C#)
pawn.AddModifier("citadel_ability_tier2boss_laser_beam/m_LaserMid");

VData

_base"modifier_tier2boss_electric_beam"
_class"modifier_tier2boss_electric_beam"
m_sStartSound""
m_BeamFireSound"Ability.Tier2Boss.LaserBeam.Fire"
_my_subclass_name"m_LaserMid"
m_BeamActiveEffect"particles/npc/tier2boss/tier2boss_laser_beam.vpcf"
m_BeamPreviewEffect"particles/npc/tier2boss/tier2boss_pretarget.vpcf"
m_sAmbientLoopingSound""
m_strBeamStartSearchPos"head_mid"
m_BeamClosestPointLoopSound"Ability.Tier2Boss.LaserBeam.Loop"
m_strBeamStartAttachmentPoint"bull_mid_eye_left_fx"
m_strBeamStartAttachmentPoint02"bull_mid_eye_right_fx"

History

  1. 6722–6745changed
    • ~m_sStartSoundAbility.Tier2Boss.LaserBeam.Fire→""
    • +m_BeamFireSoundAbility.Tier2Boss.LaserBeam.Fire
    • ~m_sAmbientLoopingSoundAbility.Tier2Boss.LaserBeam.Loop→""
    • +m_BeamClosestPointLoopSoundAbility.Tier2Boss.LaserBeam.Loop
  2. 6696–6701first dumped