citadel_ability_tier3boss_aoe_wave/modifier_t2boss_aoe_wave_target
modifierclass modifier_t3boss_aoe_wave_target · defined in citadel_ability_tier3boss_aoe_wave (Patron) at m_AoEModifier.m_modifierProvidedByAura
Deadworks (C#)
pawn.AddModifier("citadel_ability_tier3boss_aoe_wave/modifier_t2boss_aoe_wave_target");VData
| _class | "modifier_t3boss_aoe_wave_target" |
| m_bIsHidden | true |
| m_CurseModifier | 12 keys{
"_class": "modifier_glitch_debuff",
"m_sStartSound": "Mods.Tech.Glitch.DeBuff.Start",
"m_sExpiredSound": "Mods.Tech.Glitch.End",
"m_DebuffParticle": "particles/upgrades/upgrade_glitch_debuff.vpcf",
"_my_subclass_name": "modifier_glitch_debuff",
"m_nEnabledStateMask": "MODIFIER_STATE_DISARMED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_MUTED | MODIFIER_STATE_GLITCHED",
"m_sLocalizationName": "modifier_glitch_debuff",
"m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_CASTER_TEAM_ONLY",
"m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
"m_sAmbientLoopingSound": "Mods.Tech.Glitch.DeBuff.Lp",
"m_strSmallIconCssClass": "glitched",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"SlowPercent",
"SkipFrames"
]
} |
| _my_subclass_name | "modifier_t2boss_aoe_wave_target" |
| m_flDebuffDuration | 3 |
| m_flTossUpStrength | 400 |
| m_strParticleEffect | "" |
| m_flTossHorizontalMax | 1200 |
| m_flTossHorizontalMin | 600 |
| m_strSilenceTargetSound | "" |