citadel_neutral_attack_bullet_to_pointmodifier
modifierclass citadel_neutral_attack_bullet_to_pointmodifier · declared in scripts/modifiers.vdata
Deadworks (C#)
pawn.AddModifier("citadel_neutral_attack_bullet_to_pointmodifier");VData
| _class | "citadel_neutral_attack_bullet_to_pointmodifier" |
| _editor | 1 key{
"folder_name": "Neutral Ability Base"
} |
| m_WeaponInfo | 18 keys{
"m_flRange": 2000,
"m_iClipSize": -1,
"m_flCycleTime": 0.5,
"m_flBulletSpeed": 600,
"m_strShootSound": "Neutral.Camp.Bullet.Fire",
"m_reloadDuration": 0.25,
"m_flVerticalPunch": 0,
"m_flBulletLifetime": 4,
"m_mapImpactEffects": {
"default": {
"m_strDecal": "Impact.Concrete",
"m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
}
},
"m_strBulletWhizSound": "Neutral.Camp.Bullet.Whizby",
"m_flAutoReplenishClip": 4,
"m_flBulletGravityScale": 0,
"m_strBulletLoopingSound": "Trooper.Weapon.Lob.Proj",
"m_strWeaponImpactEffect": "particles/npc/neutrals/generic_neutral/neutral_small_tracer_impact.vpcf",
"m_flDamageFalloffEndRange": 2000,
"m_szMuzzleFlashEffectName": "particles/npc/neutrals/generic_neutral/neutral_muzzle_flash_small.vpcf",
"m_flDamageFalloffStartRange": 2000,
"m_szBulletTravelTracerParticle": "particles/npc/neutrals/generic_neutral/neutral_small_projectile.vpcf"
} |
| _not_pickable | 2 |