citadel_neutral_laser_beam_underhand
modifierclass citadel_neutral_laser_beam · declared in scripts/modifiers.vdata · inherits from citadel_neutral_laser_beam_base
Deadworks (C#)
pawn.AddModifier("citadel_neutral_laser_beam_underhand");VData
| _base | "citadel_neutral_laser_beam_base" |
| _class | "citadel_neutral_laser_beam" |
| _editor | 1 key{
"folder_name": "Neutral Ability"
} |
| m_flBeamDPS | 25 |
| m_flBeamWidth | 2 |
| m_BeamParticle | "particles/npc/neutrals/neutral_laser/neutral_laser_beam_medium.vpcf" |
| m_flBeamLength | 2000 |
| m_BeamStopSound | "Neutral.Camp.Beam.Stop" |
| m_flChannelTime | 1.7 |
| m_flMaxTurnRate | 0 |
| m_BeamStartSound | "Neutral.Camp.Beam.Start" |
| m_flAuraDuration | 10 |
| m_flCooldownTime | 20 |
| m_flPostCastTime | 0 |
| m_flCastDelayTime | 1 |
| m_flBeamMoveSpeedm | 7 |
| m_flStartDistancem | 3 |
| m_BeamPreviewEffect | "particles/npc/neutrals/neutral_laser/neutral_laser_beam_warning_preview.vpcf" |
| m_strCastDelaySound | "Neutral.Camp.Beam.Charge" |
| m_BeamChargingEffect | "particles/npc/neutrals/neutral_laser/neutral_laser_beam_charge_medium.vpcf" |
| m_GroundAuraModifier | 9 keys{
"_class": "modifier_neutral_ground_effect_aura",
"m_flDPS": 60,
"m_flAuraRadius": 40,
"_my_subclass_name": "modifier_neutral_ground_effect_aura",
"m_iAuraSearchType": "CITADEL_UNIT_TARGET_ALL_ENEMY",
"m_strParticleEffect": "particles/npc/neutrals/neutral_laser/neutral_laser_ground_linger.vpcf",
"m_modifierProvidedByAura": {
"_class": "modifier_neutral_dot_debuff",
"m_flDPS": 60,
"m_bIsHidden": true,
"m_flTickRate": 0.5,
"_my_subclass_name": "modifier_neutral_dot_debuff",
"m_strParticleEffect": "particles/npc/neutrals/neutral_laser/neutral_laser_beam_debuff_tag_enemy.vpcf",
"m_sAmbientLoopingSound": "Neutral.Camp.Beam.Modifier.Lp",
"m_strParticleStatusEffect": "particles/status_fx/status_fx_neutral_laser_beam_debuff.vpcf"
},
"m_flModifierProvidedByAuraDuration": 1,
"m_bRemoveProvidedModifierOnAuraRemoval": false
} |
| m_flAuraDropTickRate | 0.2 |
| m_AutoChannelModifier | 4 keys{
"_class": "modifier_base",
"m_bIsHidden": true,
"_my_subclass_name": "autochannel",
"m_nEnabledStateMask": "MODIFIER_STATE_LOCKED_AIM_ANGLES"
} |
| m_BeamPointStartLoopSound | "Neutral.Camp.Beam.Lp.Point.Start" |
| m_BeamPointClosestLoopSound | "Neutral.Camp.Beam.Lp.Point.Closest" |