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Modding Database

Up to date with Steam · checked 3s ago· Viewing build 6730 (Oct 01 2026), not the latest

citadel_neutral_light_melee_base

modifier

class · declared in scripts/modifiers.vdata

Deadworks (C#)
pawn.AddModifier("citadel_neutral_light_melee_base");

VData

_editor
1 key
{
  "folder_name": "Neutral Ability Melee"
}
m_flDamage1
_not_pickable2
m_eDamageType"CITADEL_DAMAGETYPE_MELEE"
m_flChannelTime0.63
m_flMeleeRadius100
m_flCooldownTime1
m_flPostCastTime0
m_flCastDelayTime0.17
m_flForwardOffset50
m_strAttackHitSound"Neutral.Camp.Melee.Hit"
m_MeleeSwingParticle"particles/npc/neutrals/generic_neutral/neutral_generic_melee_swing_wave.vpcf"
m_strAttackMissSound"Neutral.Camp.Melee.Swing"
m_MeleeImpactParticle"particles/abilities/melee_impact.vpcf"
m_AutoCastDelayModifier
4 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "castdelay",
  "m_strParticleEffect": ""
}

History

  1. 6722–6745added