citadel_neutral_light_melee_weak
modifierclass citadel_neutral_light_melee · declared in scripts/modifiers.vdata · inherits from citadel_neutral_light_melee_base
Deadworks (C#)
pawn.AddModifier("citadel_neutral_light_melee_weak");VData
| _base | "citadel_neutral_light_melee_base" |
| _class | "citadel_neutral_light_melee" |
| _editor | 1 key{
"folder_name": "Neutral Ability Melee"
} |
| m_flDamage | 12 |
| m_eDamageType | "CITADEL_DAMAGETYPE_MELEE" |
| m_strCastSound | "" |
| m_flChannelTime | 0.63 |
| m_flMeleeRadius | 100 |
| m_flCooldownTime | 1 |
| m_flPostCastTime | 0 |
| m_flCastDelayTime | 0.17 |
| m_flForwardOffset | 50 |
| m_strAttackHitSound | "Neutral.Camp.Melee.Hit" |
| m_strCastDelaySound | "Neutral.Camp.Melee.Swing" |
| m_MeleeSwingParticle | "particles/npc/neutrals/generic_neutral/neutral_generic_melee_swing_wave.vpcf" |
| m_strAttackMissSound | "" |
| m_MeleeImpactParticle | "particles/abilities/melee_impact.vpcf" |
| m_AutoCastDelayModifier | 4 keys{
"_class": "modifier_base",
"m_bIsHidden": true,
"_my_subclass_name": "castdelay",
"m_strParticleEffect": ""
} |