Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 5s ago· Viewing build 6731 (Oct 01 2026), not the latest

citadel_neutral_light_melee_weak

modifier

class citadel_neutral_light_melee · declared in scripts/modifiers.vdata · inherits from citadel_neutral_light_melee_base

Deadworks (C#)
pawn.AddModifier("citadel_neutral_light_melee_weak");

VData

_base"citadel_neutral_light_melee_base"
_class"citadel_neutral_light_melee"
_editor
1 key
{
  "folder_name": "Neutral Ability Melee"
}
m_flDamage12
m_eDamageType"CITADEL_DAMAGETYPE_MELEE"
m_strCastSound""
m_flChannelTime0.63
m_flMeleeRadius100
m_flCooldownTime1
m_flPostCastTime0
m_flCastDelayTime0.17
m_flForwardOffset50
m_strAttackHitSound"Neutral.Camp.Melee.Hit"
m_strCastDelaySound"Neutral.Camp.Melee.Swing"
m_MeleeSwingParticle"particles/npc/neutrals/generic_neutral/neutral_generic_melee_swing_wave.vpcf"
m_strAttackMissSound""
m_MeleeImpactParticle"particles/abilities/melee_impact.vpcf"
m_AutoCastDelayModifier
4 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "castdelay",
  "m_strParticleEffect": ""
}

History

  1. 6722–6745added