citadel_weapon_frank_set2/gunintrinsic
modifierclass modifier_base · defined in citadel_weapon_frank_set2 at m_AutoIntrinsicModifiers.0
Deadworks (C#)
pawn.AddModifier("citadel_weapon_frank_set2/gunintrinsic");VData
| _class | "modifier_base" |
| m_bIsHidden | true |
| _my_subclass_name | "gunintrinsic" |
| m_nEnabledStateMask | "MODIFIER_STATE_HIDE_SPINUP" |