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Modding Database

Up to date with Steam · checked 15s ago· Viewing build 6731 (Oct 01 2026), not the latest

drifter_shadow_mark/modifier_drifter_shadow_mark_target

modifier

class modifier_drifter_shadow_mark_target · defined in drifter_shadow_mark (Stalker's Mark) at m_TargetModifier

Deadworks (C#)
pawn.AddModifier("drifter_shadow_mark/modifier_drifter_shadow_mark_target", new Dictionary<string, float> {
	["SlowPercent"] = 0f,
	["BulletResistReduction"] = 0f,
	["HealAmpReceivePenaltyPercent"] = 0f,
	["HealAmpRegenPenaltyPercent"] = 0f,
});

Ability values

Read from Stalker's Mark's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
SlowPercentMove Speed0
BulletResistReductionBullet Resist0
HealAmpReceivePenaltyPercentIncoming Healing0
HealAmpRegenPenaltyPercentIncoming Healing0

VData

_class"modifier_drifter_shadow_mark_target"
m_bIsHiddentrue
m_sStartSound""
m_sExpiredSound"Drifter.Stalkers.Mark.Victim.Mod.End"
m_DebuffParticle"particles/abilities/drifter/drifter_stalkers_mark_debuff.vpcf"
_my_subclass_name"modifier_drifter_shadow_mark_target"
m_vecScriptValues
0 items
[]
m_strParticleEffect""
m_sAmbientLoopingSound"Drifter.Stalkers.Mark.Victim.Mod.Lp"
m_vecScriptEventHandlers
0 items
[]
m_strParticleEffectConfig""
m_strScreenParticleEffect""

History

  1. 6696–6745first dumped