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Modding Database

Up to date with Steam · checked 4s ago· Viewing build 6698 (Sep 17 2026), not the latest

fathom_lurkers_ambush/invis

modifier

class modifier_lurkers_ambush_invis · defined in fathom_lurkers_ambush (Lurker's Ambush) at m_InvisModifier

Deadworks (C#)
pawn.AddModifier("fathom_lurkers_ambush/invis");

VData

_class"modifier_lurkers_ambush_invis"
m_flInvisBias0.8
m_sStartSound"Slork.Invis.Modifier.Start"
_my_subclass_name"invis"
m_sAmbientLoopingSound"Slork.Invis.Modifier.Lp"
m_InvisRevealedParticle"particles/abilities/fathom/fathom_invis_revealed.vpcf"
m_cameraSequenceCreated
1 key
{
  "m_vecDistanceOperations": [
    {
      "m_flDelay": 1,
      "m_flLerpEnd": -50,
      "m_flLerpBias": 0.708,
      "m_flLerpDuration": 2.5,
      "m_flSpringTarget": -100,
      "m_bSpringToDefault": false,
      "m_eCameraOperation": "k_ECameraOp_Lerp",
      "m_bLerpEndAtDefault": false,
      "m_bValuesAreRelative": true
    },
    {
      "m_bMaintainCurrent": true,
      "m_eCameraOperation": "k_ECameraOp_Maintain"
    }
  ]
}
m_strInvisRevealedSound"Invis.Revealed"
m_nAmbientLoopingSoundRecipients"MODIFIER_SOUND_RECIPIENT_PARENT_ON_SAME_TEAM_AS_LOCAL_PLAYER"

History

  1. 6696–6745first dumped