fathom_lurkers_ambush/invis
modifierclass modifier_lurkers_ambush_invis · defined in fathom_lurkers_ambush (Lurker's Ambush) at m_InvisModifier
Deadworks (C#)
pawn.AddModifier("fathom_lurkers_ambush/invis");VData
| _class | "modifier_lurkers_ambush_invis" |
| m_flInvisBias | 0.8 |
| m_sStartSound | "Slork.Invis.Modifier.Start" |
| _my_subclass_name | "invis" |
| m_sAmbientLoopingSound | "Slork.Invis.Modifier.Lp" |
| m_InvisRevealedParticle | "particles/abilities/fathom/fathom_invis_revealed.vpcf" |
| m_cameraSequenceCreated | 1 key{
"m_vecDistanceOperations": [
{
"m_flDelay": 1,
"m_flLerpEnd": -50,
"m_flLerpBias": 0.708,
"m_flLerpDuration": 2.5,
"m_flSpringTarget": -100,
"m_bSpringToDefault": false,
"m_eCameraOperation": "k_ECameraOp_Lerp",
"m_bLerpEndAtDefault": false,
"m_bValuesAreRelative": true
},
{
"m_bMaintainCurrent": true,
"m_eCameraOperation": "k_ECameraOp_Maintain"
}
]
} |
| m_strInvisRevealedSound | "Invis.Revealed" |
| m_nAmbientLoopingSoundRecipients | "MODIFIER_SOUND_RECIPIENT_PARENT_ON_SAME_TEAM_AS_LOCAL_PLAYER" |