pawn.AddModifier("item_projectile_test_06/modifier_base_aura");| _class | "modifier_base" |
| m_bIsHidden | true |
| _my_subclass_name | "modifier_base_aura" |
| m_strParticleEffect | "particles/modifiers/armor_suppressor.vpcf" |
| m_strSmallIconCssClass | "bullet_armor_reduction" |