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Modding Database

Up to date with Steam · checked 17s ago· Viewing build 6701 (Sep 25 2026), not the latest

mirage_tornado/modifier_mirage_tornado_hold_in_place

Immobilizedmodifier

class modifier_mirage_tornado_hold_in_place · defined in mirage_tornado (Dust Devil) at m_TornadoAura.m_modifierProvidedByAura.m_LiftModifier.m_HoldInPlaceModifier

Deadworks (C#)
pawn.AddModifier("mirage_tornado/modifier_mirage_tornado_hold_in_place", new Dictionary<string, float> {
	["TargetBulletEvasionChance"] = 0f,
	["TechArmorDamageReduction"] = 0f,
});

Ability values

Read from Dust Devil's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
TargetBulletEvasionChance0
TechArmorDamageReduction0

VData

_class"modifier_mirage_tornado_hold_in_place"
m_bIsHiddenfalse
m_sStartSound""
_my_subclass_name"modifier_mirage_tornado_hold_in_place"
m_nEnabledStateMask"MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_MOVEMENT_ABILITY_RESTRICTED | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES | MODIFIER_STATE_DASH_DISABLED_DEBUFF | MODIFIER_STATE_JUMP_DISABLED | MODIFIER_STATE_DUCKING_DISABLED | MODIFIER_STATE_ZIPLINE_DISABLED | MODIFIER_STATE_MANTLE_DISABLED"
m_sLocalizationName"modifier_mirage_tornado_hold_in_place"
m_strParticleEffect"particles/abilities/mirage/mirage_tornado_debuff.vpcf"
m_eHudDisplayLocation"DISPLAY_HUD_CENTER"
m_strSmallIconCssClass"immobilize_proc"
m_strScreenParticleEffect"particles/abilities/mirage/mirage_tornado_debuff_screen.vpcf"

History

  1. 6722–6745changed
    • ±m_nEnabledStateMask+MODIFIER_STATE_MOVEMENT_ABILITY_ACTIVATION_RESTRICTED−MODIFIER_STATE_MOVEMENT_ABILITY_RESTRICTED
  2. 6696–6701first dumped