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Modding Database

Up to date with Steam · checked 7s ago· Viewing build 6730 (Oct 01 2026), not the latest

operative_blindside/modifier_operative_blindside_enemy_debuff

modifier

class modifier_operative_blindside_enemy_debuff · defined in operative_blindside (Blindside) at m_EnemyDebuffModifier

Deadworks (C#)
pawn.AddModifier("operative_blindside/modifier_operative_blindside_enemy_debuff");

VData

_class"modifier_operative_blindside_enemy_debuff"
m_bIsHiddentrue
m_sStartSound"Mods.Tech.Immobilize.Hit"
m_sExpiredSound"Mods.Tech.Immobilize.Debuff_End"
_my_subclass_name"modifier_operative_blindside_enemy_debuff"
m_sLocalizationName"modifier_operative_blindside_enemy_debuff"
m_strParticleEffect"particles/generic/generic_disoriented_debuff.vpcf"
m_sAmbientLoopingSound"Mods.Tech.Immobilize.Debuff_Lp"
m_strSmallIconCssClass"slowed"

History

  1. 6696–6745first dumped