operative_revelation/modifier_operative_revelation_aura
modifierclass modifier_operative_revelation_aura · defined in operative_revelation (Revelation) at m_CasterModifier.m_AuraModifier
Deadworks (C#)
pawn.AddModifier("operative_revelation/modifier_operative_revelation_aura");VData
| _class | "modifier_operative_revelation_aura" |
| m_bIsHidden | true |
| _my_subclass_name | "modifier_operative_revelation_aura" |
| m_iAuraSearchType | "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_CREEP_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY | CITADEL_UNIT_TARGET_NEUTRAL" |
| m_sLocalizationName | "modifier_operative_revelation_aura" |
| m_modifierProvidedByAura | 8 keys{
"_class": "modifier_operative_revelation_target",
"m_bIsHidden": true,
"m_DebuffModifier": {
"_class": "modifier_glitch_debuff",
"m_sStartSound": "",
"m_sExpiredSound": "Mods.Tech.Glitch.End",
"m_DebuffParticle": "particles/upgrades/upgrade_glitch_debuff.vpcf",
"_my_subclass_name": "modifier_glitch_debuff",
"m_nEnabledStateMask": "MODIFIER_STATE_DISARMED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_MUTED | MODIFIER_STATE_GLITCHED",
"m_sLocalizationName": "modifier_operative_revelation_debuff",
"m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
"m_sAmbientLoopingSound": "Mods.Tech.Glitch.DeBuff.Lp",
"m_strSmallIconCssClass": "glitched"
},
"_my_subclass_name": "modifier_operative_revelation_target",
"m_sLocalizationName": "modifier_operative_revelation_target",
"m_strParticleEffect": "particles/generic/generic_slow_debuff.vpcf",
"m_strSmallIconCssClass": "slowed",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"SlowPercent",
"GroundDashReductionPercent"
]
} |