operative_umbrella_maneuver/modifier_operative_umbrella_maneuver_air_hang
Umbrella Maneuvermodifierclass modifier_operative_umbrella_maneuver_air_hang · defined in operative_umbrella_maneuver (Umbrella Maneuver) at m_AirHangModifier
Deadworks (C#)
pawn.AddModifier("operative_umbrella_maneuver/modifier_operative_umbrella_maneuver_air_hang");VData
| _class | "modifier_operative_umbrella_maneuver_air_hang" |
| m_flAirDrag | -1 |
| m_flAirSpeed | -1 |
| m_flFallSpeed | 10 |
| m_ExplodeSound | "Mods.ExplosiveBullets.Explode" |
| m_TracerParticle | "particles/weapon_fx/demoman/demoman_tracer.vpcf" |
| _my_subclass_name | "modifier_operative_umbrella_maneuver_air_hang" |
| m_ExplodeParticle | "particles/weapon_fx/demoman/demoman_tracer_explode.vpcf" |
| m_sLocalizationName | "modifier_operative_umbrella_maneuver_air_hang" |
| m_strParticleEffect | "particles/abilities/operative/operative_airborne.vpcf" |
| m_eHudDisplayLocation | "DISPLAY_HUD_CENTER" |