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Modding Database

Up to date with Steam · checked 26s ago· Viewing build 6745 (Oct 02 2026)

synth_plasma_flux/modifier_synth_plasma_flux_weapon_damage

Bonus Weapon Damagemodifier

class modifier_synth_plasma_flux_weapon_damage · defined in synth_plasma_flux (Flying Cloak) at m_WeaponDamageBonusModifier

Deadworks (C#)
pawn.AddModifier("synth_plasma_flux/modifier_synth_plasma_flux_weapon_damage", new Dictionary<string, float> {
	["WeaponDamageBonus"] = 0f,
});

Ability values

Read from Flying Cloak's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
WeaponDamageBonusWeapon Damage0

VData

_class"modifier_synth_plasma_flux_weapon_damage"
m_sStartSound""
m_sExpiredSound""
_my_subclass_name"modifier_synth_plasma_flux_weapon_damage"
m_sLocalizationName"modifier_synth_plasma_flux_weapon_damage"
m_strParticleEffect"particles/abilities/pocket/pocket_damage_buff.vpcf"
m_sAmbientLoopingSound""

History

  1. 6722–6745changed
    • ~m_sStartSoundPocket.Cloak.Buff.Start→""
    • ~m_sExpiredSoundPocket.Cloak.Buff.End→""
    • ~m_sAmbientLoopingSoundPocket.Cloak.Buff.Lp→""
  2. 6696–6701first dumped