synth_plasma_flux/modifier_synth_plasma_flux_weapon_damage
Bonus Weapon Damagemodifierclass modifier_synth_plasma_flux_weapon_damage · defined in synth_plasma_flux (Flying Cloak) at m_WeaponDamageBonusModifier
Deadworks (C#)
pawn.AddModifier("synth_plasma_flux/modifier_synth_plasma_flux_weapon_damage", new Dictionary<string, float> {
["WeaponDamageBonus"] = 0f,
});Ability values
Read from Flying Cloak's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_synth_plasma_flux_weapon_damage" |
| m_sStartSound | "Pocket.Cloak.Buff.Start" |
| m_sExpiredSound | "Pocket.Cloak.Buff.End" |
| _my_subclass_name | "modifier_synth_plasma_flux_weapon_damage" |
| m_sLocalizationName | "modifier_synth_plasma_flux_weapon_damage" |
| m_strParticleEffect | "particles/abilities/pocket/pocket_damage_buff.vpcf" |
| m_sAmbientLoopingSound | "Pocket.Cloak.Buff.Lp" |
History
- 6722–6745changed
- ~m_sStartSound
Pocket.Cloak.Buff.Start→"" - ~m_sExpiredSound
Pocket.Cloak.Buff.End→"" - ~m_sAmbientLoopingSound
Pocket.Cloak.Buff.Lp→""
- 6696–6701first dumped