tokamak_breach/modifier_tokamak_ally_smoke_aoe
modifierclass modifier_tokamak_ally_smoke_aoe · defined in tokamak_breach at m_AllySmokeAOEModifier
Deadworks (C#)
pawn.AddModifier("tokamak_breach/modifier_tokamak_ally_smoke_aoe");VData
| _class | "modifier_tokamak_ally_smoke_aoe" |
| m_sStartSound | "Tokamak.Smoke.Modifier.Start" |
| m_AuraParticle | "particles/abilities/tokamak/tokamak_breach.vpcf" |
| m_sExpiredSound | "Tokamak.Smoke.Modifier.End" |
| _my_subclass_name | "modifier_tokamak_ally_smoke_aoe" |
| m_iAuraSearchType | "CITADEL_UNIT_TARGET_ALL_FRIENDLY" |
| m_sLocalizationName | "modifier_tokamak_ally_smoke_aoe" |
| m_strParticleEffect | "" |
| m_sAmbientLoopingSound | "Tokamak.Smoke.Modifier.Duration.Lp" |
| m_modifierProvidedByAura | 11 keys{
"_class": "modifier_invis",
"_my_subclass_name": "modifier_tokamak_ally_in_smoke",
"m_InvisLoopParticle": "particles/modifiers/invis_loop.vpcf",
"m_sLocalizationName": "modifier_tokamak_ally_in_smoke",
"m_strParticleEffect": "particles/abilities/tokamak/tokamak_breach_buff.vpcf",
"m_InvisRevealedParticle": "particles/generic/invis_revealed.vpcf",
"m_strInvisRevealedSound": "StatusEffects.InvisRevealed",
"m_InvisDetectRadiusParticle": "particles/modifiers/invis_delay.vpcf",
"m_bFadeToVisibleAtEndOfDuration": false,
"m_bFadeInsteadOfRemoveOnAbilityUse": true,
"m_bFadeInsteadOfRemoveOnBulletFire": true
} |