pawn.AddModifier("upgrade_blood_tribute/modifier_blood_tribute", new Dictionary<string, float> {
["BonusFireRate"] = 35f,
["StatusResistancePercent"] = 35f,
["HealAmpReceivePenaltyPercent"] = 0f,
["BonusMoveSpeed"] = 2f,
["HealAmpRegenPenaltyPercent"] = 0f,
});Read from Blood Tribute's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
| Value | English label | Ability's value |
| BonusFireRate | Fire Rate | 35 |
| StatusResistancePercent | Debuff Resist | 35 |
| HealAmpReceivePenaltyPercent | Healing Reduction | 0 |
| BonusMoveSpeed | Move Speed | 2.0m |
| HealAmpRegenPenaltyPercent | Healing Reduction | 0 |
| _class | "modifier_blood_tribute" |
| m_bIsHidden | true |
| m_sExpiredSound | "Mods.Weapon.BloodTribute.Deactivate" |
| _my_subclass_name | "modifier_blood_tribute" |
| m_strParticleEffect | "particles/upgrades/blood_tribute_buff.vpcf" |
| m_sAmbientLoopingSound | "Mods.Weapon.BloodTribute.Lp" |